Product Management and Product Marketing

Nintendo Changes the Game

WiiBy now, everyone has heard of the awesome success that Nintendo is having with the Wii game console. My wife bought a Wii and after playing with it, and seeing my parents play (and enjoy) it, it deserves a closer look.

Nintendo recognized that they were playing a losing game by continuing to spin in the cycle of features: faster processor, more memory, higher resolution. They went back to the core of why users play games - to have fun. The WSJ states:

…against the odds, Nintendo has become the company to beat in the games business, as the Wii flies off store shelves nearly as quickly as the company can make them…But since going on sale in November, the Wii has become the hottest-selling product among the latest generation of game consoles designed to be hooked up to TV sets, a group that also includes Sony’s PlayStation 3 and Microsoft’s Xbox 360. The product lacks the ability to produce sophisticated graphics on par with the Sony and Microsoft machines. But it has an innovative motion-sensing game controller that lets players swing tennis rackets, golf clubs and swords within games. The Nintendo console’s $249 price, too, has made it more appealing to some consumers than the Xbox 360 and the PS3, which start at $299 and $599, respectively.

In February, U.S. retailers sold 335,000 Wiis, compared with 228,000 Xbox 360s and 127,000 PlayStation 3s, according to NPD Group Inc., a sales-tracking firm in Port Washington, N.Y. Microsoft, of Redmond, Wash., still leads the overall market with more than 10 million Xbox 360s shipped to retailers world-wide since it went on sale in November 2005, a year earlier than the Wii and PS3.

This reinforces a key Product Management lesson: in a feature war, only the leader wins. If you find yourself in a feature war, ask yourself why, and focus on the problem you solve. Most customers don’t care about the feature list, but if you solve their problem in an innovative way, they will take notice.

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20 April 2007 | Theory | Comments

One Response to “Nintendo Changes the Game”

  1. 1 Ivan Chalif 21 April 2007 @ 10:06 pm

    @Paul

    I was just commenting on another blog about the balance b/t feature parity and feature innovation. I agree with you that feature wars are bad for all but the leader. The challenge is getting your product to a place where you don’t have to play catch-up with competitors.

    In order to leap-frog past them, you have to make sure that your product does not have any significant competitive deficiencies, or if it does, that your innovative feature overcomes the deficiency.

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Product Beautiful is a blog for Product Managers and Product Marketers about building successful Product Management and Product Marketing processes. Some topics that other people have found interesting include a three part series on using overseas manufacturing, an analysis of Google APM's and Dell outsourcing its product process, and how Product Management can work effectively with developers and software programmers on free and open source software. You can also find information about Product Management theory and tactics, such as using a RACI. Product Beautiful is written by Paul Young, a Product Management and Marketing professional with experience working in hardware, software, and services from Fortune 50 companies to startups.

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