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	<title>Comments on: Burnout in Product Management</title>
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	<description>Building Product Management from the Ground Up by Paul Young</description>
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		<title>By: That &#8220;All the Responsibility but No Authority&#8221; Saying &#124; The Cranky Product Manager</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-1572</link>
		<dc:creator>That &#8220;All the Responsibility but No Authority&#8221; Saying &#124; The Cranky Product Manager</dc:creator>
		<pubDate>Wed, 17 Sep 2008 17:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-1572</guid>
		<description>[...] fact, she read a version of that I&#8217;m-a-powerless-product-manager-woe-is-me tale on at least one other blog that week (Product Beautifull, a great blog that the Cranky Product Manager recommends [...]</description>
		<content:encoded><![CDATA[<p>[...] fact, she read a version of that I&#8217;m-a-powerless-product-manager-woe-is-me tale on at least one other blog that week (Product Beautifull, a great blog that the Cranky Product Manager recommends [...]</p>
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		<title>By: Using the Jungian Archetypes to Succeed in Product Management &#124; Product Beautiful: Building Product Management by Paul Young</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-1483</link>
		<dc:creator>Using the Jungian Archetypes to Succeed in Product Management &#124; Product Beautiful: Building Product Management by Paul Young</dc:creator>
		<pubDate>Thu, 26 Jun 2008 06:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-1483</guid>
		<description>[...] Managers, we need to be cognizant of the needs of the people we communicate with, so that we can influence them without direct [...]</description>
		<content:encoded><![CDATA[<p>[...] Managers, we need to be cognizant of the needs of the people we communicate with, so that we can influence them without direct [...]</p>
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		<title>By: Product Beautiful &#187; Blog Archive &#187; Jerks Rise to the Top?</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-204</link>
		<dc:creator>Product Beautiful &#187; Blog Archive &#187; Jerks Rise to the Top?</dc:creator>
		<pubDate>Fri, 20 Apr 2007 05:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-204</guid>
		<description>[...] of people is a balancing act. I&#8217;ve written in the past about the unique game a Product Manager plays in influencing those who they don&#8217;t have direct managerial responsibility, or even a dotted [...]</description>
		<content:encoded><![CDATA[<p>[...] of people is a balancing act. I&#8217;ve written in the past about the unique game a Product Manager plays in influencing those who they don&#8217;t have direct managerial responsibility, or even a dotted [...]</p>
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		<title>By: Product Beautiful &#187; Blog Archive &#187; The Most Important Trait a Product Manager Needs</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-62</link>
		<dc:creator>Product Beautiful &#187; Blog Archive &#187; The Most Important Trait a Product Manager Needs</dc:creator>
		<pubDate>Mon, 22 Jan 2007 19:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-62</guid>
		<description>[...] Some of these I&#8217;ve covered in other posts (Communications Skills and Leading without Authority, How Product Management Skills are like StarCraft). All of the above are necessary traits to becoming a successful Product Manager. Necessary, but I would argue not sufficient. [...]</description>
		<content:encoded><![CDATA[<p>[...] Some of these I&#8217;ve covered in other posts (Communications Skills and Leading without Authority, How Product Management Skills are like StarCraft). All of the above are necessary traits to becoming a successful Product Manager. Necessary, but I would argue not sufficient. [...]</p>
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		<title>By: Product Beautiful &#187; Blog Archive &#187; Pre-Thankgiving Potpourri</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-42</link>
		<dc:creator>Product Beautiful &#187; Blog Archive &#187; Pre-Thankgiving Potpourri</dc:creator>
		<pubDate>Fri, 17 Nov 2006 06:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-42</guid>
		<description>[...] First, The CrankyPM took me to town a bit for my post on Burnout in Product Management, where I discussed responsibility versus authority in PM. I stand by the post and contend that it&#8217;s not a whine but a reality that PM&#8217;s should recognize and adapt for, but you decide! [...]</description>
		<content:encoded><![CDATA[<p>[...] First, The CrankyPM took me to town a bit for my post on Burnout in Product Management, where I discussed responsibility versus authority in PM. I stand by the post and contend that it&#8217;s not a whine but a reality that PM&#8217;s should recognize and adapt for, but you decide! [...]</p>
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		<title>By: Product Beautiful &#187; Blog Archive &#187; The Games We Play</title>
		<link>http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/comment-page-1/#comment-4</link>
		<dc:creator>Product Beautiful &#187; Blog Archive &#187; The Games We Play</dc:creator>
		<pubDate>Mon, 02 Oct 2006 06:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.productbeautiful.com/2006/09/30/burnout-in-product-management/#comment-4</guid>
		<description>[...] Don&#8217;t get sucked into The Game, it&#8217;s a no-win all the way around. Every Development team has innovation at their core. Every PM can pull it out. Use FTL, get the team&#8217;s buy-in to the spirit of the requirements, and build the sandbox with your constraints to create the environment for innovative solutions. [...]</description>
		<content:encoded><![CDATA[<p>[...] Don&#8217;t get sucked into The Game, it&#8217;s a no-win all the way around. Every Development team has innovation at their core. Every PM can pull it out. Use FTL, get the team&#8217;s buy-in to the spirit of the requirements, and build the sandbox with your constraints to create the environment for innovative solutions. [...]</p>
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